Rigging Category

Hair Tool for Maya

Simply create a variety of breads

( https://www.youtube.com/watch?v=llTbEyI2i2U )

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Pixar Guys’ Flesh Simulation

Their model maintains the fleshy appearance of the Neo-Hookean model, exhibits superior volume preservation, and is robust to extreme kinematic rotations and inversions

( https://vimeo.com/245424174 )

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Characters rig template

AutoRig Tool
& features.

( https://vimeo.com/235821277 )

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Procedural Rigging with Construction Kits

Quick demo of rigging modules :
Autorig, Tools…

( https://vimeo.com/232917909 )

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Showreel 2017

Rigging, Muscle systems, AutoRigging

( https://vimeo.com/215319700 )

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Behind the scenes

How this 100% realistic robin was created

( https://vimeo.com/212822645 )

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Walk & Run cycles

( https://vimeo.com/202205778 )

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Rigging Demo

on Maya

( https://vimeo.com/169092328 )

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Rig Demo

Full Rig Body & Facial, UI Tools

( https://vimeo.com/164806085 )

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Quadruped Autorig

Demonstration of their advanced autorig

( https://www.youtube.com/watch?v=3G9rjbnRNcA )

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Game Development Reel

Evolve Animations, Rigging : Monsters, Creatures & 1stPerson hunters

( https://vimeo.com/123062504 )

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Behind The Scenes

The Rigging by Sabine Heller

( https://vimeo.com/90634433 )

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Facial Rig Manager

for Maya & 3ds Max

( https://vimeo.com/96875900 )

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CGI Deformation Test

Shoulder skinning & deformation

( https://www.youtube.com/watch?v=yuiB1Rv75O8 )

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A skeleton, muscle fibers, fascia, fatty tissue, skin and hair are all combined to create a model that is anatomically plausible

( https://www.youtube.com/watch?v=C4KYk7LhSSw )

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Golum & others

Skin deformation

( https://www.youtube.com/watch?v=r45e5Xky35k )

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Judd Simantov

Judd Simantov, presents his work on Naughty Dog’s project, The Last of Us : blendshapes, muscle system, skeleton…

( https://www.youtube.com/watch?v=myZcUvU8YWc )

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VFX Breakdown

Custom simulation tools to create the muscle, skin, blood and hair systems for a chimpanzee.

( https://vimeo.com/87279126 )

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About me...


Cinematic / Gameplay Animator
Technical Animator

14+ years experience in video game industry
16 Games shipped including 5 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

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Download my Full Resume


- Professional, - Video Games, Feat.1

Quantum Break

Action-Adventure / XboxOne

Some NPCs Ingame & Cinematics animations.
Motion Capture Editing

- Facial, Feat.2

Rooney – Facial Rig

Facial Rigging & Scripting

- Professional, - Video Games, Feat.3

Kinect Rush : A Disney Pixar Adventure

Adventure-Action / Xbox360 Kinect

Character Cartoon Ingame Animation

Feat.6, MotionBuilder

inBeTween Machine

MotionBuilder Tool

Python Scripting
Download link

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