About me...

EDMOND Remi
Senior 3D Animator / Technical Animator
11+ years experience in video game industry
__________
13 Games shipped including 3 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

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- Professional, - Video Games, Feat.1

Quantum Break


Action-Adventure / XboxOne

Done:
Some NPCs Ingame & Cinematics animations.
Motion Capture Editing

- Facial, Feat.2

Rooney – Facial Rig


Done:
Facial Rigging & Scripting

-- Personal, Feat.4

Rooney Animations


Done:
Facial Animations in Keyframing

- Professional, - Video Games, Feat.5

Kinect Rush : A Disney Pixar Adventure


Adventure-Action / Xbox360 Kinect

Done:
Character Cartoon Ingame Animation

Feat.6, MotionBuilder

inBeTween Machine


MotionBuilder Tool

Done:
Python Scripting
Download link

Featured Videos


VIDEO GAMES
13 Games shipped including 3 AAA

14* DUNGEON HUNTER CHAMPIONS (2018), Gameloft / Android – iOS – PC
    - Character Rigging
- Tools Scripting




Action RPG


13* Unnannounced Title
    - AAA Title
- Character Specialist : In charge of creation of Character Pipeline, Creation of Facial Rig and UI FacePicker.
- Rigging (Characters, Weapons, Vehicles, Props)
- Tools programming…





12* QUANTUM BREAK (2016), Microsoft Studios / XboxOne
    - AAA Title
- Character Ingame Animation (NPCs Locomotions, Dialogs…)
- Cinematic Ingame Animation
- Motion Capture Editing




Action / Adventure


11* FRAGMENTS (2016), Microsoft / HoloLens
    Challenging Project in Mixed Reality !

- Facial Rigging in MotionBuilder
- Facial Motion Capture Editing using Faceware softwares
- Character Animation & RTCs Animation
- Motion Capture Editing

High-Tech Crime Thriller


10* THE CREW (2014), Ubisoft / Xbox360
    - Port from next-gen to Xbox 360 : Optimization of Mesh & Assets in the world



Course


09* MONOPOLY PLUS (2014), Ubisoft / PS4 – PS3 – XboxOne – Xbox360
    - Animation of tokens



Jeu de societe


08* KINECT RUSH : A DISNEY PIXAR ADVENTURE (2012), Microsoft Studios / Xbox360 Kinect
    - AAA Title
- Character Cartoon Ingame Animation



Adventure / Action


07* SNIPERS : Silent, Invisible, Deadly (2012), Bigben Interactive / PS3 Move – Xbox360 – PC
    - Character & Assets Animation




F.P.S.


06* X FACTOR (2010), FreemantleMedia Entreprise / Xbox360 – PS3 – Wii
Karaoke
    - LEAD ANIMATOR : managing team, outsourcers and MotionCapture actors
- Facial Rigging
- Character Animation & RTCs Animation
- Realisation of RTCs & Songs
- Motion Capture Shoots


05* ALADIN MAGIC RACER (2010), Big Ben Interactive / Wii
Racing/Party Game
    - Character Rigging
- Character Cartoon Animation & animation of assets


     


04* KNOCKOUT PARTY (2009), Ubisoft / Wii
Party Game
    - Character rigging and skinning
- Character Cartoon Animation & animation of assets
- Scripting : tools in 3dsMax to save animations and paste them on another character and to copy/paste/paste opposite poses from a custom rig

     


03* Eyetoy : PLAY POM POM PARTY (2008), Sony / Eyetoy PS2
Eyetoy Game
    - Character rigging and skinning of all characters
- Character Animation
- Scripting : tools to help for the skinning and characters selection in 3dsMax

     


02* ALONE IN THE DARK : Near Death Investigation (2008), Atari / PS2 – Wii
Survival Horror
    - AAA Title
- RTCs and Ingame Animation
- Cameras and Staging
- Skinning, Posing, Realistic character animation/acting, Animation loops
     


01* OBSCURE 2 : The Aftermath (2007), Playlogic / PS2 – Wii – PC – PSP
Survival Horror
    - FMVs Animation (Realistic Character animation/acting in keyframing)
- Cameras and Staging / 3D interpretation of 2D layouts
- Morphing and facial animations, Lipsync

     



MOVIES / TRAILERS / VIDEOS

02* FUNKY LAB RAT : Trailer (2010), Hydravision Entertainment / PSN
Platform
    - Character & Objects Animation
- Staging


     


01* DUNGEON TWISTER : Clip (2009), Hydravision Entertainment / PS3 – Xbox360
    - Motion Capture Shoot
- Data Reconstruction



Strategy