2019
Knight Model by E.Lecouturier.

Character fully rigged with her weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.

Download link



Common Features to all rig :

° Classic IK/FK controls :

° Extra IK Pivot Controls :

° IK/FK Snap :

° IK Attachment :
Choose how you want your IK Controls to be driven

° Fingers Poser :
Bulge feeling on closed fingers

° Full IK on fingers :

° Full IK on head :

° Stretch and/or « Scale » Limbs :
(Be aware that activate Squash will scale the joints)

° Bend Controls :

° Uniques Param Control :
All parameters are stored in one and only Controller for each limb

° Basic Facial Control :
Jaw, Top Eyelid and Eyes

° Reset Transforms to Zero :


Specific Features to this rig :

° Weapons Controls :
Sword and Dagger rigged.
Choose where is attached the weapon.
Spring physic can be activated and its value edited when they are attached to the hips (It may slow down your viewport framerate)

° Hair Controls :
Spring physic can be activated and its value edited (It may slow down your viewport framerate)

° Belt Controls :
Spring physic can be activated and its value edited (It may slow down your viewport framerate)

° ShoulderPad Controls :

° Knee/ElbowPads Position Adjustment :