About me...

EDMOND Remi

Senior
Cinematic / Gameplay Animator
Technical Animator
@Eidos-Montreal


14+ years experience in video game industry
__________
16 Games shipped including 5 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

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- Professional, - Video Games, Feat.1

Quantum Break


Action-Adventure / XboxOne

Done:
Some NPCs Ingame & Cinematics animations.
Motion Capture Editing

- Facial, Feat.2

Rooney – Facial Rig


Done:
Facial Rigging & Scripting

- Professional, - Video Games, Feat.3

Kinect Rush : A Disney Pixar Adventure


Adventure-Action / Xbox360 Kinect

Done:
Character Cartoon Ingame Animation

Feat.6, MotionBuilder

inBeTween Machine


MotionBuilder Tool

Done:
Python Scripting
Download link

Featured Videos
QuickPlotClear MotionBuilder 2016 & Higher
    I’m sharing this tool I use quite a lot while animating. Especially with Motion Capture, to make plot or clean with multiple characters and/or multiple animation tracks way more easier and much faster !

Quick Description of the tool :
- It works on multiple characters and any kind of nodes.
- On Skeleton to Rig, Selected Nodes or Control Rig Parts…
- On Selected Properties, All properties or Preselected transforms…
- Plot or Clear Animation with classic simplified options.
- Plot from Story mode (with disable) and from Anim Layers.

Lady Knight 3dsMax
    Knight Model by E.Lecouturier.

Character fully rigged with her weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used and vertices to a max of 4 joints influence.

Download link

Bobby 3dsMax
    Soldier Model by D.Dozias.

Character fully rigged with his weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used and vertices to a max of 4 joints influence.

Download link

inBeTweenMachin’ MotionBuilder 2016 & Higher
    So here is my version for MotionBuilder of the famous Maya tool « TweenMachine », so an animator can quickly set keyframes and in-betweens depending on his previous/next poses.

I wanted to use the most of the software and its rig :
- It works on any kind of nodes ( markers, nulls, multiple selection, control rigs…).
- choose your character and set in-betweens directly on the full body,…
- you can go beyond the previous/next poses to make your anticipation/follow through…
- …and tweak your poses using the different body parts of your control rig.

LOD Viewer 3dsMax
    Here is a simple tool to isolate or switch between your different LODs directly in 3dsMax.