2. Rig Category

2019
Knight Model by E.Lecouturier.

Character fully rigged with her weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.

Download link

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2019
Soldier Model by D.Dozias.

Character fully rigged with his weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.

Download link

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2018
Simple tool to isolate or switch between your different LODs directly in 3dsMax

Done:

Maxscript scripting

Download link

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2009
Personal Rig

Done:

Facial Rigging & Scripting

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2008
Test Rig

Done:

Character Rigging

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2008
Personal Rigs

Done:

Full Rigging

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About me...

EDMOND Remi

Lead Technical Animator
@CompulsionGames
| Cinematic / Gameplay Animator
| Freelance


17+ years experience in video game industry
__________
16 Games shipped including 5 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

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Feat.1, Maya

Skin To Proxys


Maya Tool

Done:
Python Scripting
Download link

3dsMax, Feat.2

LOD Viewer


3dsMax Tool

Done:
Python Scripting
Download link

Feat.3, MotionBuilder

QuickPlotClear


MotionBuilder Tool

Done:
Python Scripting
Download link

Feat.6, MotionBuilder

inBeTween Machine


MotionBuilder Tool

Done:
Python Scripting
Download link

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