About me...


Lead Technical Animator
| Cinematic / Gameplay Animator
| Freelance

15+ years experience in video game industry
16 Games shipped including 5 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

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Feat.1, Maya

Skin To Proxys

Maya Tool

Python Scripting
Download link

3dsMax, Feat.2

LOD Viewer

3dsMax Tool

Python Scripting
Download link

Feat.3, MotionBuilder


MotionBuilder Tool

Python Scripting
Download link

Feat.6, MotionBuilder

inBeTween Machine

MotionBuilder Tool

Python Scripting
Download link

Featured Videos


Sept 2019 Masterclass with Michal Makarewicz (Pixar) about Animation & Acting
June 2009 Masterclass about Character animation pipeline, Motion Capture and Rigging
June 2008 Masterclass with Kyle Balda (Pixar, ILM, Lucas Arts…) about Animation & Acting
2005-2006 Realisation of our graduation short movie “ Bed Boy”
2003-2005 2 years in 3D Broadcast at the ISART (Institut Superieur de l’ART Digital)
2002-2003 Multimedia/Web/Print at the ISART
2001-2002 PCSI (Physic-Chemistry)
2001 Baccalaureat S, French equivalent to A level in Sciences

14+ years experience in video game industry as Animator

July2021-Now Freelance « » – Quebec

Softs : Maya, Python

Mar2022-Now Principal Technical Animator « Compulsion Games » – Quebec

Softs : Maya

Jul2021-Mar2022 Senior Technical Animator « Compulsion Games » – Quebec

Softs : Maya

Feb2019-Jul2021 Senior Cinematic Tech. Animator « Eidos Montreal » – Quebec

■ Integration of cinematics in Engine (assets/environment scenes setups, building scripted systems/seamless transitions/QTE logics… relative to cinematics…)
■ Technical Support to any department to all cinematic related help
■ Various knowledge/understanding/versatility to be able to deal or do by myself very different tasks such as animation, rigging, tech. animation, tech. LD, level art, lights & vfx…

Softs : MotionBuilder, Maya, In-House Engine

Jan2018-Feb2019 Senior Technical Animator « Gameloft Montreal » – Quebec

■ Character Rigging, Tools Scripting
■ Network / Blendtree in Morpheme

Softs : 3dsMax, Maxscript, Morpheme

Sep2016-Jan2018 Senior Technical Animator « Beenox » – Quebec

■ Character Specialist : In charge of creation of Character Pipeline, Creation of Facial Rig and UI FacePicker.
■ Rigging (Characters, Weapons, Vehicles, Props), Tools programming…

Softs : Maya, Python, MEL, 3dsMax

Fev2016-Aug2016 Gameplay Animator & Technical « Asobo Studio » – France

■ Character Ingame Animation, Motion Capture Editing

Softs : Motion Builder, 3dsMax

Aug2015-Jan2016 System Animator « Remedy Entertainment » – Finland

■ Character Ingame Animation (NPC Locomotions , Dialogs…), Cinematic Ingame Animation…
■ Motion Capture Editing

Softs : Motion Builder

Sep2011-Aug2015 Gameplay Animator & Technical « Asobo Studio » – France

■ Character Ingame Animation, Motion Capture Editing, Facial Motion Capture Editing (Faceware softwares)…
■ Character Setup and Facial Rigging
■ Tools Scripting (Maxscript, Python)

Softs : Motion Builder, 3dsMax, Faceware, Matchmover

Jul2010-Aug2011 Gameplay Animator « Hydravision Entertainment » – France

■ Character & Assets Animation

Softs : 3dsMax, Character Studio

Jan2010-Jun2010 Lead Animator « Hydravision Entertainment » – France

■ Managing team, outsourcers and MotionCapture Actors, in charge of department planning and cohesion with others departments on the video game “X Factor”(Xbox360, PS3, Wii).
■ Facial Rigging, RTC & Character Animation, Motion Capture Shoots.

Softs : 3dsMax, Character Studio, Maxscript Tools, Motion Capture suite softwares

Mar2007-Dec2009 Cinematic/Gameplay Animator / Rigger « Hydravision Entertainment » – France

■ Character Animation(realistic, cartoon, Real Time/Ingame, facial…), Motion Capture Editing, Character Setup and facial rigging, Maxscript, R&D…
■ Skinning, Motion Mixer and Layers, Keyframing, Morphing, animation loops, posing…

Softs : 3dsMax, Character Studio, After Effects, Motion Capture suite softwares

Jul2004-Jul2005 3D Graphist / Animator Internship « Nouveau Studio » – France

■ 1-year work at home internship in alternation with my last year at the ISART (1 week at school/3 weeks in internship).
■ Realisation of short footages on differents themes for cellular phones (MMS, Screensavers…)

Softs : 3dsMax, After Effects, Combustion, Photoshop


3D : Motion Builder, Maya, 3dsMax, Character Studio, Motion Capture softwares, Faceware(Facial Mocap), In-House engines, Unity, Morpheme, Animation Blendtree System, Unreal Engine 3(notions)
Scripting Languages : Python, Maxscript, MEL, CSharp, Javascript, HTML  
Production : Jira, Shotgun, Perforce, Excel  
Others : After Effects, Premiere, Matchmover, Boujou, Photoshop, Illustrator, Flash & Actionscript, Dreamweaver  
Language : French : Native Speaker
English : Full Professional Proficiency


  Sports : 16 years of Taekwondo in club (participation in many competitions), Kobudo, Hapkido, Running, Cycling
Movies, Video Games, Drawing, Comic books, Guitar

References available upon request or on myLinkedIn