About me...

EDMOND Remi

Senior
Cinematic / Gameplay Animator
Technical Animator
@Eidos-Montreal


14+ years experience in video game industry
__________
15 Games shipped including 4 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

  LinkedIn Mail Vimeo Facebook Youtube Twitter Instagram Artstation Sketchfab  
Download my Full Resume


USER LOGIN

- Professional, - Video Games, Feat.1

Quantum Break


Action-Adventure / XboxOne

Done:
Some NPCs Ingame & Cinematics animations.
Motion Capture Editing

- Facial, Feat.2

Rooney – Facial Rig


Done:
Facial Rigging & Scripting

- Professional, - Video Games, Feat.3

Kinect Rush : A Disney Pixar Adventure


Adventure-Action / Xbox360 Kinect

Done:
Character Cartoon Ingame Animation

Feat.6, MotionBuilder

inBeTween Machine


MotionBuilder Tool

Done:
Python Scripting
Download link

Featured Videos


EDUCATION

Sept 2019 Masterclass with Michal Makarewicz (Pixar) about Animation & Acting
 
June 2009 Masterclass about Character animation pipeline, Motion Capture and Rigging
 
June 2008 Masterclass with Kyle Balda (Pixar, ILM, Lucas Arts…) about Animation & Acting
 
2005-2006 Realisation of our graduation short movie “ Bed Boy”
 
2003-2005 2 years in 3D Broadcast at the ISART (Institut Superieur de l’ART Digital)
 
2002-2003 Multimedia/Web/Print at the ISART
 
2001-2002 PCSI (Physic-Chemistry)
2001 Baccalaureat S, French equivalent to A level in Sciences



PROFESSIONNAL EXPERIENCE
13+ years experience in video game industry as Animator

Feb2019-Now Senior Cinematic Tech. Animator « Eidos Montreal » – Quebec

■ Integration of cinematics in Engine (assets/environment scenes setups, building scripted systems/seamless transitions/QTE logics… relative to cinematics…)
■ Technical Support to any department to all cinematic related help
■ Various knowledge/understanding/versatility to be able to deal or do by myself very different tasks such as animation, rigging, tech. animation, tech. LD, level art, lights & vfx…

Softs : MotionBuilder, Maya, In-House Engine

Jan2018-Feb2019 Senior Technical Animator « Gameloft Montreal » – Quebec

■ Character Rigging, Tools Scripting
■ Network / Blendtree in Morpheme

Softs : 3dsMax, Maxscript, Morpheme

Sep2016-Jan2018 Senior Technical Animator « Beenox » – Quebec

■ Character Specialist : In charge of creation of Character Pipeline, Creation of Facial Rig and UI FacePicker.
■ Rigging (Characters, Weapons, Vehicles, Props), Tools programming…

Softs : Maya, Python, MEL, 3dsMax

Fev2016-Aug2016 Gameplay Animator & Technical « Asobo Studio » – France

■ Character Ingame Animation, Motion Capture Editing

Softs : Motion Builder, 3dsMax

Aug2015-Jan2016 System Animator « Remedy Entertainment » – Finland

■ Character Ingame Animation (NPC Locomotions , Dialogs…), Cinematic Ingame Animation…
■ Motion Capture Editing

Softs : Motion Builder

Sep2011-Aug2015 Gameplay Animator & Technical « Asobo Studio » – France

■ Character Ingame Animation, Motion Capture Editing, Facial Motion Capture Editing (Faceware softwares)…
■ Character Setup and Facial Rigging
■ Tools Scripting (Maxscript, Python)

Softs : Motion Builder, 3dsMax, Faceware, Matchmover

Jul2010-Aug2011 Gameplay Animator « Hydravision Entertainment » – France

■ Character & Assets Animation

Softs : 3dsMax, Character Studio

Jan2010-Jun2010 Lead Animator « Hydravision Entertainment » – France

■ Managing team, outsourcers and MotionCapture Actors, in charge of department planning and cohesion with others departments on the video game “X Factor”(Xbox360, PS3, Wii).
■ Facial Rigging, RTC & Character Animation, Motion Capture Shoots.

Softs : 3dsMax, Character Studio, Maxscript Tools, Motion Capture suite softwares

Mar2007-Dec2009 Cinematic/Gameplay Animator / Rigger « Hydravision Entertainment » – France

■ Character Animation(realistic, cartoon, Real Time/Ingame, facial…), Motion Capture Editing, Character Setup and facial rigging, Maxscript, R&D…
■ Skinning, Motion Mixer and Layers, Keyframing, Morphing, animation loops, posing…

Softs : 3dsMax, Character Studio, After Effects, Motion Capture suite softwares

Jul2004-Jul2005 3D Graphist / Animator Internship « Nouveau Studio » – France

■ 1-year work at home internship in alternation with my last year at the ISART (1 week at school/3 weeks in internship).
■ Realisation of short footages on differents themes for cellular phones (MMS, Screensavers…)

Softs : 3dsMax, After Effects, Combustion, Photoshop



COMPUTER SKILLS & FOREIGN LANGUAGES

3D : Motion Builder, Maya, 3dsMax, Character Studio, Motion Capture softwares, Faceware(Facial Mocap), In-House engines, Unity, Morpheme, Animation Blendtree System, Unreal Engine 3(notions)
 
Scripting Languages : Python, Maxscript, MEL, CSharp, Javascript, HTML  
 
Production : Jira, Shotgun, Perforce, Excel  
 
Others : After Effects, Premiere, Matchmover, Boujou, Photoshop, Illustrator, Flash & Actionscript, Dreamweaver  
 
Language : French : Native Speaker
English : Full Professional Proficiency
 



HOBBIES/INTERESTS

  Sports : 16 years of Taekwondo in club (participation in many competitions), Kobudo, Hapkido, Running, Cycling
Movies, Video Games, Drawing, Comic books, Guitar


References available upon request or on myLinkedIn