1. Animation Category

2019
Knight Model by E.Lecouturier.

Character fully rigged with her weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.

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2019
Soldier Model by D.Dozias.

Character fully rigged with his weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.

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2018
MotionBuilder version of the famous Maya tool « TweenMachine »

Done:

Python scripting

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2017
Animations tribute to the video game LandStalker

Done:

Character Animation

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2016
Client : Microsoft Studios

Action-Adventure / XboxOne

Done:

Some of the NPCs Ingame & Cinematics animations done.
Motion Capture Editing

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2012
Client : Microsoft Studios

Adventure-Action / Xbox360 Kinect

Done:

Character Cartoon Ingame Animation

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2011
Personal Animations

Done:

Facial Animation & Expressions in Keyframing

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2011
Personal Animation

Done:

Character Animation

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2010
Miscellaneous Cartoon Animations over a predefined sound

Done:

Cartoon Animation & Facial Expressions

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2010
Publisher : FreemantleMedia Enterprise

Karaoke / Xbox360 – PS3 – Wii

Done:

Lead Animator, MoCap Shoot
Character & RTCs Animation

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2010
Personal Animations

Done:

Character Animations

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2009
Publisher : Ubisoft

Party Game / Wii

Done:

Rigging & Cartoon Animation
Scripting 3dsmax tools

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2008
Personal Animations

Done:

Full Rigging & Animations

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2009
Strategy / PSN Game

Done:

Motion Capture Shoot
and Data Reconstruction

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2008
Publisher : Sony SCEE

EyeToy Game / PS2

Done:

In-Game Animation

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2008
Publisher : Atari (AAA Title)

Survival Horror / PS2 – PC – Wii

Done:

Real-Time Cinematics Animation,
in-game animation

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    2007

Illustration

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2007
Personal Animations

Done:

Character Animation

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2007
Publisher : Playlogic International

Survival Horror / PS2 – PC – Wii – PSP

Done:

FMVs Animation

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2006
My Graduation Movie

All which has been done for
my graduation short-movie

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About me...

EDMOND Remi

Senior
Cinematic / Gameplay Animator
Technical Animator
@Eidos-Montreal


14+ years experience in video game industry
__________
16 Games shipped including 5 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

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- Professional, - Video Games, Feat.1

Quantum Break


Action-Adventure / XboxOne

Done:
Some NPCs Ingame & Cinematics animations.
Motion Capture Editing

- Facial, Feat.2

Rooney – Facial Rig


Done:
Facial Rigging & Scripting

- Professional, - Video Games, Feat.3

Kinect Rush : A Disney Pixar Adventure


Adventure-Action / Xbox360 Kinect

Done:
Character Cartoon Ingame Animation

Feat.6, MotionBuilder

inBeTween Machine


MotionBuilder Tool

Done:
Python Scripting
Download link

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