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	<title>EdMONdREMi.com</title>
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	<link>https://www.edmondremi.com</link>
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		<title>Skin To Proxys</title>
		<link>https://www.edmondremi.com/?p=1492</link>
		<comments>https://www.edmondremi.com/?p=1492#comments</comments>
		<pubDate>Thu, 05 Aug 2021 20:40:57 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[Feat.1]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1492</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1492"><img src="http://edmondremi.com/wp-content/uploads/2010/11/skintoproxys.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="skintoprox" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">Maya Tool</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong><span style="text-decoration: underline;">Done:</span><br/>Python Scripting<br/><a href="http://gum.co/abQgl">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
		<a href="http://edmondremi.com/?p=1492"><img src="http://edmondremi.com/wp-content/uploads/2010/11/skintoproxys.jpg" width="200" height="120" title="skintoprox" /></a>
	</div>
<div class="texte">
<p><h8>2021</h8><br />
		<h9>Simple tool to convert All Skinned Mesh you have in selection into unskinned splitted proxys parented to their joints in Maya</h9><br />
		<br/></p>
<h10>Done:</h10><br/></p>
<h11>Python scripting</h11><br/></p>
<h10><a href="http://gum.co/abQgl">Download link</a></h10></p></div>
</div>
<p><span id="more-1492"></span><br />
<br/><br />
<iframe src="//player.vimeo.com/video/583539625" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
</div>
<img src="https://www.edmondremi.com/?ak_action=api_record_view&id=1492&type=feed" alt="" />]]></content:encoded>
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		</item>
		<item>
		<title>QuickPlotClear</title>
		<link>https://www.edmondremi.com/?p=1496</link>
		<comments>https://www.edmondremi.com/?p=1496#comments</comments>
		<pubDate>Sun, 15 Dec 2019 20:43:13 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[Feat.3]]></category>
		<category><![CDATA[MotionBuilder]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1496</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1496"><img src="http://edmondremi.com/wp-content/uploads/2010/11/quickplotclear.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="quickplot" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">MotionBuilder Tool</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong><span style="text-decoration: underline;">Done:</span><br/>Python Scripting<br/><a href="http://gum.co/QNzek">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
		<a href="http://edmondremi.com/?p=1496"><img src="http://edmondremi.com/wp-content/uploads/2010/11/quickplotclear.jpg" width="200" height="120" title="quickplot" /></a>
	</div>
<div class="texte">
<p><h8>2019</h8><br />
		<h9>MotionBuilder tool  to make plot or clean with multiple characters and/or multiple animation tracks way more easier and much faster !</h9><br />
		<br/></p>
<h10>Done:</h10><br/></p>
<h11>Python scripting</h11><br/></p>
<h10><a href="http://gum.co/QNzek">Download link</a></h10></p></div>
</div>
<p><span id="more-1496"></span><br />
<br/><br />
<iframe src="//player.vimeo.com/video/431415660" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
</div>
<img src="https://www.edmondremi.com/?ak_action=api_record_view&id=1496&type=feed" alt="" />]]></content:encoded>
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		</item>
		<item>
		<title>Lady Knight</title>
		<link>https://www.edmondremi.com/?p=1427</link>
		<comments>https://www.edmondremi.com/?p=1427#comments</comments>
		<pubDate>Sat, 14 Dec 2019 15:43:19 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[-- Humanoid]]></category>
		<category><![CDATA[2. Rig]]></category>
		<category><![CDATA[Feat.4]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1427</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1427"><img src="http://edmondremi.com/Rigs/LadyKnight/_LadyKnight.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="LadyKnight" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">3ds Max</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong>Full Rig<br/><br/><a href="http://gum.co/AArBh">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
			<a href="http://edmondremi.com/?p=1427"><img src="http://edmondremi.com/Rigs/LadyKnight/_LadyKnight.jpg" width="200" height="120" title="LadyKnight" /></a>
		</div>
<div class="texte">
<p><h8>2019</h8><br />
			<h9>Knight Model by <a href="https://www.artstation.com/shuma">E.Lecouturier</a>.</p>
<p>			Character fully rigged with her weapons, body and basic face.</p>
<p>			Video Games friendly with one chain of exportable joints, no scale used (except if you&#8217;re using the Squash) and vertices to a max of 4 joints influence.</h9><br/></p>
<h10><a href="http://gum.co/AArBh">Download link</a></h10></p></div>
</p></div>
<p>	<span id="more-1427"></span><br />
	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Common Features to all rig :</p>
<p>			<h8>° Classic IK/FK controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKFK.gif" width="264" height="264" /></p>
<p>			<h8>° Extra IK Pivot Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKExtra.gif" width="264" height="264" /></p>
<p>			<h8>° IK/FK Snap :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKSnap.gif" width="264" height="264" /></p>
<p>			<h8>° IK Attachment :</h8><br />
			<h9>Choose how you want your IK Controls to be driven</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKSpace.gif" width="264" height="264" /></p>
<p>			<h8>° Fingers Poser :</h8><br />
			<h9>Bulge feeling on closed fingers</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Fingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on fingers :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKFingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on head :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKHead.gif" width="264" height="264" /></p>
<p>			<h8>° Stretch and/or &laquo;&nbsp;Scale&nbsp;&raquo; Limbs :</h8><br />
			<h9>(Be aware that activate Squash will scale the joints)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Stretch.gif" width="264" height="264" /></p>
<p>			<h8>° Bend Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Bend.gif" width="264" height="264" /></p>
<p>			<h8>° Uniques Param Control :</h8><br />
			<h9>All parameters are stored in one and only Controller for each limb</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Param.gif" width="264" height="264" /></p>
<p>			<h8>° Basic Facial Control :</h8><br />
			<h9>Jaw, Top Eyelid and Eyes</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Facial.gif" width="264" height="264" /></p>
<p>			<h8>° Reset Transforms to Zero :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Zero.gif" width="264" height="264" />
		</div>
</p></div>
<p>	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Specific Features to this rig :</p>
<p>			<h8>° Weapons Controls :</h8><br />
			<h9>Sword and Dagger rigged.<br />
			Choose where is attached the weapon.<br />
			Spring physic can be activated and its value edited when they are attached to the hips (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Weapons.gif" width="264" height="264" /></p>
<p>			<h8>° Hair Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Hair.gif" width="264" height="264" /></p>
<p>			<h8>° Belt Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Belt.gif" width="264" height="264" /></p>
<p>			<h8>° ShoulderPad Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Shoulderpad.gif" width="264" height="264" /></p>
<p>			<h8>° Knee/ElbowPads Position Adjustment :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Kneepad.gif" width="264" height="264" /></p>
</p></div>
</p></div>
</div>
<img src="https://www.edmondremi.com/?ak_action=api_record_view&id=1427&type=feed" alt="" />]]></content:encoded>
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		</item>
		<item>
		<title>Bobby</title>
		<link>https://www.edmondremi.com/?p=1369</link>
		<comments>https://www.edmondremi.com/?p=1369#comments</comments>
		<pubDate>Sun, 08 Dec 2019 16:16:12 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[-- Humanoid]]></category>
		<category><![CDATA[2. Rig]]></category>
		<category><![CDATA[Feat.5]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1369</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1369"><img src="http://edmondremi.com/Rigs/Bobby/_Bobby.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="bobby" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">3ds Max</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong>Full Rig<br/><br/><a href="http://gum.co/VdXuf">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
			<a href="http://edmondremi.com/?p=1369"><img src="http://edmondremi.com/Rigs/Bobby/_Bobby.jpg" width="200" height="120" title="bobby" /></a>
		</div>
<div class="texte">
<p><h8>2019</h8><br />
			<h9>Soldier Model by <a href="https://www.artstation.com/sterna">D.Dozias</a>.</p>
<p>			Character fully rigged with his weapons, body and basic face.</p>
<p>			Video Games friendly with one chain of exportable joints, no scale used (except if you&#8217;re using the Squash) and vertices to a max of 4 joints influence.</h9><br/></p>
<h10><a href="http://gum.co/VdXuf">Download link</a></h10></p></div>
</p></div>
<p>	<span id="more-1369"></span><br />
	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Common Features to all rig :</p>
<p>			<h8>° Classic IK/FK controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKFK.gif" width="264" height="264" /></p>
<p>			<h8>° Extra IK Pivot Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKExtra.gif" width="264" height="264" /></p>
<p>			<h8>° IK/FK Snap :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKSnap.gif" width="264" height="264" /></p>
<p>			<h8>° IK Attachment :</h8><br />
			<h9>Choose how you want your IK Controls to be driven</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKSpace.gif" width="264" height="264" /></p>
<p>			<h8>° Fingers Poser :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Fingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on fingers :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKFingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on head :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKHead.gif" width="264" height="264" /></p>
<p>			<h8>° Stretch and/or &laquo;&nbsp;Scale&nbsp;&raquo; Limbs :</h8><br />
			<h9>(Be aware that activate Squash will scale the joints)</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Stretch.gif" width="264" height="264" /></p>
<p>			<h8>° Bend Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Bend.gif" width="264" height="264" /></p>
<p>			<h8>° Uniques Param Control :</h8><br />
			<h9>All parameters are stored in one and only Controller for each limb</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Param.gif" width="264" height="264" /></p>
<p>			<h8>° Basic Facial Control :</h8><br />
			<h9>Jaw, Top Eyelid and Eyes</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Facial.gif" width="264" height="264" /></p>
<p>			<h8>° Reset Transforms to Zero :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Zero.gif" width="264" height="264" />
		</div>
</p></div>
<p>	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Specific Features to this rig :</p>
<p>			<h8>° Weapons Controls :</h8><br />
			<h9>Gun+Bullets, Grenade fully rigged.<br />
			Choose where is attached the weapon</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Weapons.gif" width="264" height="264" /></p>
<p>			<h8>° Helmet Controls :</h8><br />
			<h9>Choose where is attached the Helmet and its Strap.<br />
			Hair can be compressed by the helmet.</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Helmet.gif" width="264" height="264" /></p>
<p>			<h8>° Hair Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Hair.gif" width="264" height="264" /></p>
<p>			<h8>° Collar Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Collar.gif" width="264" height="264" /></p>
<p>			<h8>° Belly Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Belly.gif" width="264" height="264" /></p>
<p>			<h8>° Breath Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Breath.gif" width="264" height="264" /></p>
<p>			<h8>° Kneepad Position Adjustment :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Kneepad.gif" width="264" height="264" /></p>
</p></div>
</p></div>
</div>
<img src="https://www.edmondremi.com/?ak_action=api_record_view&id=1369&type=feed" alt="" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LOD Viewer</title>
		<link>https://www.edmondremi.com/?p=1352</link>
		<comments>https://www.edmondremi.com/?p=1352#comments</comments>
		<pubDate>Tue, 20 Nov 2018 00:52:29 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1352</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1352"><img src="http://edmondremi.com/wp-content/uploads/2010/11/lodviewer.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="lodviewer" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">3dsMax Tool</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong><span style="text-decoration: underline;">Done:</span><br/>Python Scripting<br/><a href="http://gum.co/rWqY">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
		<a href="http://edmondremi.com/?p=1352"><img src="http://edmondremi.com/wp-content/uploads/2010/11/lodviewer.jpg" width="200" height="120" title="lodviewer" /></a>
	</div>
<div class="texte">
<p><h8>2018</h8><br />
		<h9>Simple tool to isolate or switch between your different LODs directly in 3dsMax</h9><br />
		<br/></p>
<h10>Done:</h10><br/></p>
<h11>Maxscript scripting</h11><br/></p>
<h10><a href="http://gum.co/rWqY">Download link</a></h10></p></div>
</div>
<p><span id="more-1352"></span><br />
<br/><br />
<iframe src="//player.vimeo.com/video/301745383" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
</div>
<img src="https://www.edmondremi.com/?ak_action=api_record_view&id=1352&type=feed" alt="" />]]></content:encoded>
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		</item>
		<item>
		<title>inBeTween Machine</title>
		<link>https://www.edmondremi.com/?p=1320</link>
		<comments>https://www.edmondremi.com/?p=1320#comments</comments>
		<pubDate>Thu, 30 Aug 2018 15:00:01 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[Feat.6]]></category>
		<category><![CDATA[MotionBuilder]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1320</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1320"><img src="http://edmondremi.com/wp-content/uploads/2010/11/inbetweenmachin.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="tweenmachine" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">MotionBuilder Tool</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong><span style="text-decoration: underline;">Done:</span><br/>Python Scripting<br/><a href="http://gum.co/qUhHf">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
		<a href="http://edmondremi.com/?p=1320"><img src="http://edmondremi.com/wp-content/uploads/2010/11/inbetweenmachin.jpg" width="200" height="120" title="tween" /></a>
	</div>
<div class="texte">
<p><h8>2018</h8><br />
		<h9>MotionBuilder version of the famous Maya tool &laquo;&nbsp;TweenMachine&nbsp;&raquo;</h9><br />
		<br/></p>
<h10>Done:</h10><br/></p>
<h11>Python scripting</h11><br/></p>
<h10><a href="http://gum.co/qUhHf">Download link</a></h10></p></div>
</div>
<p><span id="more-1320"></span><br />
<br/><br />
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<p><h8></h8><br />
		<h9></h9></p>
<h10></h10>
<h11></h11></p>
<p>		<h9></p>
<p>
<h9>So here is my version for MotionBuilder of the famous Maya tool &laquo;&nbsp;TweenMachine&nbsp;&raquo;, so an animator can quickly set keyframes and in-betweens depending on his previous/next poses.<br />
I wanted to use the most of the software and its rig :</h9></p>
<h11>- It works on any kind of nodes ( markers, nulls, multiple selection, control rigs&#8230;).<br />
- choose your character and set in-betweens directly on the full body,&#8230;<br />
- you can go beyond the previous/next poses to make your anticipation/follow through&#8230;<br />
- &#8230;and tweak your poses using the different body parts of your control rig.</h11></p></div>
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		<title>Battlefield 5</title>
		<link>https://www.edmondremi.com/?p=1298</link>
		<comments>https://www.edmondremi.com/?p=1298#comments</comments>
		<pubDate>Thu, 16 Aug 2018 14:55:11 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1298</guid>
		<description><![CDATA[Official Gamescom Trailer Devastation of Rotterdam ( https://www.youtube.com/watch?v=-FEgeuGsmzQ )]]></description>
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		<a href="http://edmondremi.com/?p=1298"><img src="http://img.youtube.com/vi/-FEgeuGsmzQ/hqdefault.jpg" width="200" height="120" title="battlefield" /></a>
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<div class="texte">
<p><h8>Official Gamescom Trailer</h8><br />
		<br/><br />
		<h9>Devastation of Rotterdam</h9></p>
<h11>( <a href="https://www.youtube.com/watch?v=-FEgeuGsmzQ">https://www.youtube.com/watch?v=-FEgeuGsmzQ</a> )</h11></p></div>
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		<title>Anthony Weisheng Lee</title>
		<link>https://www.edmondremi.com/?p=1292</link>
		<comments>https://www.edmondremi.com/?p=1292#comments</comments>
		<pubDate>Mon, 06 Aug 2018 23:43:59 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Illustrations]]></category>

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		<description><![CDATA[Jam &#8211; 3D Character (artstation.com/artwork/BA108)]]></description>
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		<a href="http://edmondremi.com/?p=1292"><img src="https://cdnb.artstation.com/p/assets/images/images/012/192/161/original/anthony-weisheng-lee-giffys.gif?1533543119" width="200" height="120" title="anthony" /></a>
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<p><h9>Jam &#8211; 3D Character</h9><br />
		<br/></p>
<h11>(<a href="https://www.artstation.com/artwork/BA108">artstation.com/artwork/BA108</a>)</h11></p></div>
</div>
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		<title>Old 3dsMax Tools</title>
		<link>https://www.edmondremi.com/?p=1279</link>
		<comments>https://www.edmondremi.com/?p=1279#comments</comments>
		<pubDate>Fri, 27 Jul 2018 17:33:51 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[3dsMax]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1279</guid>
		<description><![CDATA[2018 Some old 3dsMax Tools I have scripted in the past : - Curve Key Editor - Skinning Tools - Rigging Tools - Biped Interpolation Done: Maxscript scripting In order : ° Curve Key Editor : A MotionBuilder-Like Tool that add a button on the right of a curve editor window to edit Keyframe values [...]]]></description>
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		<a href="http://edmondremi.com/?p=1279"><img src="http://i.vimeocdn.com/video/715892303_640.jpg" width="200" height="120" title="oldTools" /></a>
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<p><h8>2018</h8><br />
		<h9>Some old 3dsMax Tools I have scripted in the past :<br />
		- Curve Key Editor<br />
		- Skinning Tools<br />
		- Rigging Tools<br />
		- Biped Interpolation</h9><br />
		<br/></p>
<h10>Done:</h10><br/></p>
<h11>Maxscript scripting</h11></p></div>
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<p><span id="more-1279"></span><br />
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<iframe src="//player.vimeo.com/video/281995247" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
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<p><h8></h8><br />
		<h9></h9></p>
<h10></h10>
<h11></h11></p>
<p>		<h9></p>
<p>In order :</p>
<p><h8>° Curve Key Editor :</h8><br />
<h9>A MotionBuilder-Like Tool that add a button on the right of a curve editor window to edit Keyframe values :</h9></p>
<h11>- Edit multiple keys time and/or value using add/substract/multiply/divide operator<br />
- Edit In and Out Tangents<br />
- Set the Out of Range Type</h11>
<p><h8>° Skinning Tools :</h8><br />
<h9>A ToolBox to help skin :</h9></p>
<h11>- SkinWrap a mesh to another one and collapse the modifier into a skin modifier or not<br />
- Switch skin weights between 2 bones, or send all weights from 1 bone to another. This can be also done only by using a selection of vertices<br />
- Shortcuts to very useful Skinning parameters : Bones Affect Limit, Remove Zero Weights&#8230;<br />
- Remove from a skin modifier all bones that don&#8217;t have any affectation<br />
- Expose unnecessary skinned vertices</h11>
<p><h8>° Rigging Tools :</h8><br />
<h9>A ToolBox to help rig :</h9></p>
<h11>- Create your own list of shapes, and then create and name controllers from it. Make your own convention for them<br />
- Transform them into smaller ones, or edit their size.<br />
- Duplicate them for each side of the body<br />
- Expose distance between 2 nodes<br />
- Create Spring chains from any class of nodes, assign them a specific color and then edit their own effect or multiple ones at same time</h11>
<p><h8>° Biped Interpolation :</h8><br />
<h9>A Tool to simply edit Biped Keyframes :</h9></p>
<h11>- Set the interpolations of your Biped keyframes into Smooth, Linear or Stepped mode (on All Frames, the selected keyframes or the current frame)<br />
- Shortcut to edit TCB parameters</h11></p></div>
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		<title>Via &#8211; Blue Zoo</title>
		<link>https://www.edmondremi.com/?p=1275</link>
		<comments>https://www.edmondremi.com/?p=1275#comments</comments>
		<pubDate>Mon, 09 Jul 2018 15:34:37 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[2D Animation]]></category>
		<category><![CDATA[3D Animation]]></category>

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		<description><![CDATA[Short Animated The journey of life&#8230; ( https://vimeo.com/242073421 )]]></description>
			<content:encoded><![CDATA[<div id="article">
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		<a href="http://edmondremi.com/?p=1275"><img src="http://i.vimeocdn.com/video/712222679_640.jpg" width="200" height="120" title="via" /></a>
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<div class="texte">
<p><h8>Short Animated</h8><br />
		<br/><br />
		<h9>The journey of life&#8230;</h9></p>
<h11>( <a href="https://vimeo.com/242073421">https://vimeo.com/242073421</a> )</h11></p></div>
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