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	<title>EdMONdREMi.com &#187; &#8211; Humanoid</title>
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		<title>Lady Knight</title>
		<link>https://www.edmondremi.com/?p=1427</link>
		<comments>https://www.edmondremi.com/?p=1427#comments</comments>
		<pubDate>Sat, 14 Dec 2019 15:43:19 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[-- Humanoid]]></category>
		<category><![CDATA[2. Rig]]></category>
		<category><![CDATA[Feat.4]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1427</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1427"><img src="http://edmondremi.com/Rigs/LadyKnight/_LadyKnight.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="LadyKnight" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">3ds Max</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong>Full Rig<br/><br/><a href="http://gum.co/AArBh">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
			<a href="http://edmondremi.com/?p=1427"><img src="http://edmondremi.com/Rigs/LadyKnight/_LadyKnight.jpg" width="200" height="120" title="LadyKnight" /></a>
		</div>
<div class="texte">
<p><h8>2019</h8><br />
			<h9>Knight Model by <a href="https://www.artstation.com/shuma">E.Lecouturier</a>.</p>
<p>			Character fully rigged with her weapons, body and basic face.</p>
<p>			Video Games friendly with one chain of exportable joints, no scale used (except if you&#8217;re using the Squash) and vertices to a max of 4 joints influence.</h9><br/></p>
<h10><a href="http://gum.co/AArBh">Download link</a></h10></p></div>
</p></div>
<p>	<span id="more-1427"></span><br />
	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Common Features to all rig :</p>
<p>			<h8>° Classic IK/FK controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKFK.gif" width="264" height="264" /></p>
<p>			<h8>° Extra IK Pivot Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKExtra.gif" width="264" height="264" /></p>
<p>			<h8>° IK/FK Snap :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKSnap.gif" width="264" height="264" /></p>
<p>			<h8>° IK Attachment :</h8><br />
			<h9>Choose how you want your IK Controls to be driven</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKSpace.gif" width="264" height="264" /></p>
<p>			<h8>° Fingers Poser :</h8><br />
			<h9>Bulge feeling on closed fingers</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Fingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on fingers :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKFingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on head :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/IKHead.gif" width="264" height="264" /></p>
<p>			<h8>° Stretch and/or &laquo;&nbsp;Scale&nbsp;&raquo; Limbs :</h8><br />
			<h9>(Be aware that activate Squash will scale the joints)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Stretch.gif" width="264" height="264" /></p>
<p>			<h8>° Bend Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Bend.gif" width="264" height="264" /></p>
<p>			<h8>° Uniques Param Control :</h8><br />
			<h9>All parameters are stored in one and only Controller for each limb</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Param.gif" width="264" height="264" /></p>
<p>			<h8>° Basic Facial Control :</h8><br />
			<h9>Jaw, Top Eyelid and Eyes</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Facial.gif" width="264" height="264" /></p>
<p>			<h8>° Reset Transforms to Zero :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Zero.gif" width="264" height="264" />
		</div>
</p></div>
<p>	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Specific Features to this rig :</p>
<p>			<h8>° Weapons Controls :</h8><br />
			<h9>Sword and Dagger rigged.<br />
			Choose where is attached the weapon.<br />
			Spring physic can be activated and its value edited when they are attached to the hips (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Weapons.gif" width="264" height="264" /></p>
<p>			<h8>° Hair Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Hair.gif" width="264" height="264" /></p>
<p>			<h8>° Belt Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Belt.gif" width="264" height="264" /></p>
<p>			<h8>° ShoulderPad Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Shoulderpad.gif" width="264" height="264" /></p>
<p>			<h8>° Knee/ElbowPads Position Adjustment :</h8><br />
			<img src="http://edmondremi.com/Rigs/LadyKnight/Kneepad.gif" width="264" height="264" /></p>
</p></div>
</p></div>
</div>
<img src="https://www.edmondremi.com/?ak_action=api_record_view&id=1427&type=feed" alt="" />]]></content:encoded>
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		</item>
		<item>
		<title>Bobby</title>
		<link>https://www.edmondremi.com/?p=1369</link>
		<comments>https://www.edmondremi.com/?p=1369#comments</comments>
		<pubDate>Sun, 08 Dec 2019 16:16:12 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[-- Humanoid]]></category>
		<category><![CDATA[2. Rig]]></category>
		<category><![CDATA[Feat.5]]></category>

		<guid isPermaLink="false">http://www.edmondremi.com/?p=1369</guid>
		<description><![CDATA[<table align="center" height="120"><tr><td><a href="http://edmondremi.com/?p=1369"><img src="http://edmondremi.com/Rigs/Bobby/_Bobby.jpg" alt="" width="200" height="120" align="center" class="alignnone size-full wp-image-60" title="bobby" /></a>
<span style="color: #bd7f7f;"><span style="font-size: 10px;">3ds Max</span></span>
</td></tr></table>
<span style="color: #9d5100;"><strong>Full Rig<br/><br/><a href="http://gum.co/VdXuf">Download link</a></strong></span>]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
			<a href="http://edmondremi.com/?p=1369"><img src="http://edmondremi.com/Rigs/Bobby/_Bobby.jpg" width="200" height="120" title="bobby" /></a>
		</div>
<div class="texte">
<p><h8>2019</h8><br />
			<h9>Soldier Model by <a href="https://www.artstation.com/sterna">D.Dozias</a>.</p>
<p>			Character fully rigged with his weapons, body and basic face.</p>
<p>			Video Games friendly with one chain of exportable joints, no scale used (except if you&#8217;re using the Squash) and vertices to a max of 4 joints influence.</h9><br/></p>
<h10><a href="http://gum.co/VdXuf">Download link</a></h10></p></div>
</p></div>
<p>	<span id="more-1369"></span><br />
	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Common Features to all rig :</p>
<p>			<h8>° Classic IK/FK controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKFK.gif" width="264" height="264" /></p>
<p>			<h8>° Extra IK Pivot Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKExtra.gif" width="264" height="264" /></p>
<p>			<h8>° IK/FK Snap :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKSnap.gif" width="264" height="264" /></p>
<p>			<h8>° IK Attachment :</h8><br />
			<h9>Choose how you want your IK Controls to be driven</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKSpace.gif" width="264" height="264" /></p>
<p>			<h8>° Fingers Poser :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Fingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on fingers :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKFingers.gif" width="264" height="264" /></p>
<p>			<h8>° Full IK on head :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/IKHead.gif" width="264" height="264" /></p>
<p>			<h8>° Stretch and/or &laquo;&nbsp;Scale&nbsp;&raquo; Limbs :</h8><br />
			<h9>(Be aware that activate Squash will scale the joints)</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Stretch.gif" width="264" height="264" /></p>
<p>			<h8>° Bend Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Bend.gif" width="264" height="264" /></p>
<p>			<h8>° Uniques Param Control :</h8><br />
			<h9>All parameters are stored in one and only Controller for each limb</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Param.gif" width="264" height="264" /></p>
<p>			<h8>° Basic Facial Control :</h8><br />
			<h9>Jaw, Top Eyelid and Eyes</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Facial.gif" width="264" height="264" /></p>
<p>			<h8>° Reset Transforms to Zero :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Zero.gif" width="264" height="264" />
		</div>
</p></div>
<p>	<br/></p>
<div class="conteneur">
<div class="texte">
<p>Specific Features to this rig :</p>
<p>			<h8>° Weapons Controls :</h8><br />
			<h9>Gun+Bullets, Grenade fully rigged.<br />
			Choose where is attached the weapon</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Weapons.gif" width="264" height="264" /></p>
<p>			<h8>° Helmet Controls :</h8><br />
			<h9>Choose where is attached the Helmet and its Strap.<br />
			Hair can be compressed by the helmet.</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Helmet.gif" width="264" height="264" /></p>
<p>			<h8>° Hair Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Hair.gif" width="264" height="264" /></p>
<p>			<h8>° Collar Controls :</h8><br />
			<h9>Spring physic can be activated and its value edited (It may slow down your viewport framerate)</h9><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Collar.gif" width="264" height="264" /></p>
<p>			<h8>° Belly Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Belly.gif" width="264" height="264" /></p>
<p>			<h8>° Breath Controls :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Breath.gif" width="264" height="264" /></p>
<p>			<h8>° Kneepad Position Adjustment :</h8><br />
			<img src="http://edmondremi.com/Rigs/Bobby/Kneepad.gif" width="264" height="264" /></p>
</p></div>
</p></div>
</div>
<img src="https://www.edmondremi.com/?ak_action=api_record_view&id=1369&type=feed" alt="" />]]></content:encoded>
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		</item>
		<item>
		<title>Full Rigging</title>
		<link>https://www.edmondremi.com/?p=361</link>
		<comments>https://www.edmondremi.com/?p=361#comments</comments>
		<pubDate>Sun, 23 Nov 2008 09:42:05 +0000</pubDate>
		<dc:creator>redmond</dc:creator>
				<category><![CDATA[-- Humanoid]]></category>

		<guid isPermaLink="false">http://edmondremi.com/?p=361</guid>
		<description><![CDATA[2008 Test Rig Done: Character Rigging]]></description>
			<content:encoded><![CDATA[<div id="article">
<div class="conteneur">
<div class="image">
		<a href="http://edmondremi.com/?p=361"><img src="http://edmondremi.com/wp-content/uploads/2010/11/Rigging.jpg" title="Full Rigging" /></a>
	</div>
<div class="texte">
<p><h8>2008</h8><br />
		<h9>Test Rig</h9><br />
		<br/></p>
<h10>Done:</h10><br/></p>
<h11>Character Rigging</h11></p></div>
</div>
<p><span id="more-361"></span><br />
<br/><br />
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